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from our previous check we know the player selected correctly what the player selected was not what was next in the patternĮlseif (inputIndex = #currentPattern) then comparing our input to the next index in the pattern We will simply reset this back to zero every time a round begins. As such we will need a counter that tells us how far along the player is into the pattern.
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In order to complete step three, we will have to verify that when a player clicks a colour part it was the part that was next in the pattern. Now that we have this function we'll likely want to go back and adjust out pattern playing function so that the player can't click anything when the pattern is playing. function setInputEnabled(bool)įor part, cdetect in pairs(clickDetectors) do
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Thus, we'll create a function that can enable or disable player input by setting the parent of the click detectors. Sometimes throughout the game of Simon says we don't want the player to be able to click any buttons. dictionary where the part is the key and the click detector is the value connect the function that defines what happens when the part is clickedĬdetect.MouseClick:Connect(function(player) onClicked(player, i) end) Local cdetect = Instance.new("ClickDetector") Our first step will be to create a click detector under each colour part in the colours array and connect a function that will fire when it's clicked. They way we will do this is with ClickDetectors and the MouseClick event. Player inputįor the player to repeat the pattern they need some way to interact with Simon. All that's left to do is have the player repeat the pattern back. This covers steps one and two of the initial rules process we defined at the beginning. Local pattern = genPattern(roundNum, tick()) We can now start to write the function that will start a round of Simon says. Now that we have a pattern, playing it is as simple as iterating through it and playing each colour that corresponds to the index. In other words, if our colour array and pattern looked like this for example: colours =
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We can note that for each element in the pattern we pick a random number between 1 and #colours which means our pattern will be made up of indexes that correspond to a part in the colours array. We can create this pattern with the Random object and its method :NextInteger(min, max) which gives a random integer between min and max inclusive. Our next step will be to write a function that generates a pattern of n-length. set the part back to plastic and stop the sound set the material to neon and play the sound The second will be the time that the colour part lights up for, and the third will be the playback speed of the sound which we will use to control pitch. The first will be an index which represents which colour part we are using in the colours array. We'll define the function with three parameters. It will be used for when the player selects a colour and when Simon is playing back a pattern or showing that we won or lost. To start off we'll work on our function that shows a colour has been selected. Thus, functions we will need are as follows: If the player fails the pattern, they restart at round 1.If the player completes the pattern, they move onto round n+1.The player must repeat back the pattern in order.A pattern of n-length is showed to the player.Local colours = model:WaitForChild("Colours"):GetChildren()įor those of you who have never played Simon says the rules are as follows: Local sound = model:WaitForChild("BasePart"):WaitForChild("Sound") DreamWorksTV has it all, made just for kids! Check back daily for new episodes and don’t forget to follow us on Facebook and Instagram.Local centerClick = model:WaitForChild("Center"):WaitForChild("ClickDetector") Join the fun on DreamWorksTV where you can find an endless supply of laugh-out-loud jokes, lovable characters, life hacks, music, magic, gaming and more! Get crafty with our DIY hacks, sing along to today’s catchiest songs, surprise your friends with clever magic tricks, and learn all the best video game tips and tricks. Buster needs to learn to follow instructions when the Chief challenges him to a game of SUPER Simon Says in Roblox!īuster Block is your typical teen, who also happens to be a secret agent! When The Chief has a new mission for Buster, he bounces into action, doing challenges and going on adventures in the world of Roblox!